Flipflops studio logo featuring white flipflops with turquoise straps on a black background with turquoise and white text.
Flipflops studio logo featuring white flipflops with turquoise straps on a black background with turquoise and white text.

art for indie and mobile games

Character Design
Character Design

Character Design

A digital collage showcasing animation and game development themes. Includes a runner character, animated monster, pixel art chest, dice, a hippo character fishing, and a tiny armed character firing, all surrounding software interfaces.
A digital collage showcasing animation and game development themes. Includes a runner character, animated monster, pixel art chest, dice, a hippo character fishing, and a tiny armed character firing, all surrounding software interfaces.

2D animation (Spine)

A colorful video game interface screen featuring various game elements, including a character with a wizard hat, currency indicators, menu icons, a collection of animal avatars, and a weapon upgrade panel. The screen also displays collectible items, a vs. battle area, and different menu buttons.
A colorful video game interface screen featuring various game elements, including a character with a wizard hat, currency indicators, menu icons, a collection of animal avatars, and a weapon upgrade panel. The screen also displays collectible items, a vs. battle area, and different menu buttons.

UI Design

Video game store page featuring 'Idle Outbreak Z' with game screenshots, logo, and related game icons like Big Burger Tower, Cozy Garden, and Tiny Vending Machines.
Video game store page featuring 'Idle Outbreak Z' with game screenshots, logo, and related game icons like Big Burger Tower, Cozy Garden, and Tiny Vending Machines.

Steam Page Design

3D Low Poly (Modeling and Texturing)

Collection of colorful 3D cartoon toys and objects including a town scene with buildings, a city bus, a large robotic arm, girl dolls with purple hair and princess crowns, mock sunglasses, watermelon-shaped objects, construction signs, a tree, benches, street lamps, shoes, and various tech gadgets on black background.
Collection of colorful 3D cartoon toys and objects including a town scene with buildings, a city bus, a large robotic arm, girl dolls with purple hair and princess crowns, mock sunglasses, watermelon-shaped objects, construction signs, a tree, benches, street lamps, shoes, and various tech gadgets on black background.
Colorful text logos of various game titles, including 'Sorcerer Last Stand,' 'Keep Watering,' 'Idle Outbreak 2,' 'Cozy Garden,' 'Dice in the Dungeon,' 'Moving Stories,' and 'Big Burger Tower,' on a black background.
Colorful text logos of various game titles, including 'Sorcerer Last Stand,' 'Keep Watering,' 'Idle Outbreak 2,' 'Cozy Garden,' 'Dice in the Dungeon,' 'Moving Stories,' and 'Big Burger Tower,' on a black background.

Logo Design

A collection of cartoon-style household items, furniture, plants, and a tiny house, including beds, a sofa, a bathtub, toilet, kitchen supplies, and trees, all laid out against a black background.
A collection of cartoon-style household items, furniture, plants, and a tiny house, including beds, a sofa, a bathtub, toilet, kitchen supplies, and trees, all laid out against a black background.

Props and BG

LET'S MAKE YOUR GAME STAND OUT

You’ve built the game. Now let's make it look the part.

Tell me about your project and what you need. I'll help you figure out the best way to bring your game's visual identity and Steam presence to life.

LET'S TALK ABOUT YOUR GAME

Why Work With Me?

Hi, I'm Diogo Ferreira, an Art Director and Game artist from BRAZIL with over 15 years of experience creating games for mobile and PC.

Over the past few years, I've focused on launching indie games on Steam—working on art direction, Steam store pages, launch strategy, Steam Next Fest preparation, community building, and publisher outreach.

I've experienced both successful launches and disappointing ones, and those lessons shaped the process I now use to help other indie developers avoid costly mistakes and launch with confidence.

But above all, I'm a lifelong gamer. I don't just work on games—I play them, study them, and understand what captures players' attention. That perspective helps me evaluate your game not only as a developer, but also through the eyes of your audience.

My goal is simple: help your game stand out, attract more wishlists, and launch with a clear strategy.